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Within each topic, there are videos, resources and exercises to help you learn signs and test how you’re going Uses in learning There are nine settings to choose from, including ‘Meet and Greet’, ‘Everyday activities’ and ‘Holidays’.
#Quickdraw withgoogle com how to#
Go to the portal, where you can watch, learn and practise how to use NZSL in common situations.ģ. Introduce sign language, the role it plays, how it works, and the differences it has with spoken and written communication.Ģ. Use it to study NZSL, connect with a Deaf friend, or just for enjoying a new language.
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Learn NZSL is a free learning portal on New Zealand Sign Language (NZSL), the language of New Zealand’s Deaf community. Objective: Learn a new way to communicate Age range: 5-18 Websites: learnnzsl.nz All the results of the project are available, with the Quick Draw Dataset containing 50 million drawings across 345 categories, contributed by players of the game, so you also get the chance to use and analyse the game’s data.Ģ1.08LESSON IDEA 21.08: NEW ZEALAND SIGN LANGUAGE (NZSL). What makes it easy and hard to draw images and/or recognise them? How does the AI learn? This is a simple way to participate in the experiment and explore the concept of machine learning. Check out your results and how well the AI can tell what you’re drawing. There are six rounds, during which the player gets 20 seconds to draw an object, while the AI attempts to identify it.
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Introduce Quick, Draw! Explain that it’s a bit like Pictionary for robots as it tries to guess what’s being drawn. Discuss the idea of AI and computers learning, how it works, the effectiveness, the implications, and so on. INTERFACE News and Views 21.07 LESSON IDEA 21.07: QUICK, DRAW! Objective: Teach a computer to recognise images Age range: 10-18 Website: Ĭan you help teach a computer to recognise images? Quick, Draw! is a fun, online game developed by Google that challenges players to draw a picture and then uses artificial intelligence (AI) to guess what it is – and, in the process, learn from the experience.
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